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Third party notices

This blueprint builds on, references and acknowledges the following work. Nothing listed here is redistributed by this repository unless stated; entries are grounding references, integration points or bundled samples with their licences recorded.

Acknowledged foundations

  • OpenUSD and the Alliance for OpenUSD. The asset model, layer composition and schema conventions are built on OpenUSD, originally developed by Pixar Animation Studios and stewarded by the Alliance for OpenUSD. OpenUSD uses the Tomorrow Open Source Technology License 1.0. The knowledge corpus summarises OpenUSD concepts for agents; the specification and its evolution belong to the AOUSD community.
  • NVIDIA content-agents. The texture and material workflows follow material-first and agent-driven content-service patterns established by that project. Its code and dependencies retain their upstream licences.
  • NVIDIA Omniverse, Isaac Sim and SimReady. Isaac Sim is a runtime target for verification and SimReady Profiles inform the promotion model. These products and specifications are NVIDIA's and are used through their public documentation or separately installed software under NVIDIA terms.

Referenced models and services

Dependency Role here Licence and terms
TRELLIS.2 image-to-3D reconstruction backend MIT for the published code and model; separately licensed dependencies remain upstream obligations
Hunyuan3D 2 and 2mv image and multi-view reconstruction backends Tencent Hunyuan 3D 2.0 Community License, including territorial, acceptable-use, distribution and scale restrictions; not an OSI licence
TripoSG image-to-3D reconstruction backend MIT; downloaded dependencies and auxiliary weights retain separate terms
PartCrafter part-aware reconstruction backend MIT; downloaded dependencies, datasets and auxiliary weights retain separate terms
DUSt3R multi-view geometry backend CC BY-NC-SA 4.0; non-commercial and share-alike restrictions apply
Segment Anything family segmentation priors upstream model licences; checkpoints gated
NVIDIA NIM endpoints LLM and VLM review lanes NVIDIA API terms selected by the operator
NVIDIA vMaterials 2 MDL material catalogue referenced by the exemplar index NVIDIA vMaterials EULA; obtained separately
USD Search API estate search integration point NVIDIA product terms; deployed by the operator

Backends are cloned and installed by the operator through the install surfaces; their code and weights never ship in this repository.

Bundled and downloadable content

Content Where Licence
Sample jerrycan photo (render of the Poly Haven metal_jerrycan model) examples/sources/photos/, docs/assets/walkthrough-input.png CC0
Poly Haven textures and models fetched on demand into library/downloads/ CC0
ambientCG PBR sets fetched on demand into library/downloads/ CC0
Google Scanned Objects, Smithsonian open access, Objaverse-XL linked in library/asset-packs.json, never bundled CC-BY 4.0, CC0 and mixed licences respectively; rights checks required per item
Cite Them Right 12th edition (author-date/Harvard) CSL style, from the Citation Style Language project, used to render references.bib in the documentation docs/assets/citation-style/harvard-cite-them-right.csl CC BY-SA 3.0

Python dependencies

Direct dependency Role Upstream licence
jsonschema runtime JSON Schema validation MIT
pydantic runtime typed contracts MIT
Pillow image inspection and report generation MIT-CMU
NumPy numerical runtime BSD-3-Clause, with bundled-component notices upstream
trimesh mesh inspection and conversion MIT
Matplotlib report visualisation PSF-based Matplotlib licence, with bundled-data notices upstream
MkDocs optional documentation build BSD-2-Clause
pytest optional development checks MIT
Ruff optional linting MIT

Resolved environments also contain transitive dependencies. A release software bill of materials is the authoritative inventory for a particular artefact; this file is the maintained human-readable notice for direct dependencies and integration points.